AdWorld: Dress Up Game
I am the Writer, Narrative Designer, and Lead Game Designer for AdWorld, a massive mixed-media narrative created in collaboration with multidisciplinary artists Santangelo Williams, Francis Brady, Pedro TQM, and Anthony Salazar.
A story about an MMORPG built with an ancient, supernatural coding language, experienced through multiple creative mediums. AdWorld unfolds through animated shorts, live in-person events, social media scavenger hunts (ARGs), art books, a music album, and a collection of video games.
Our first game was a highly customizable Dress Up Game (character creator), empowering our community to craft their own canon within the larger unfolding narrative.
Currently in development: A unique adventure game where the player uses rhythm mechanics to execute a series of high-octane heists. Devlog launching soon!
My Role:
Writing:
Worldbuilding: Crafting lore, a branching narrative, and mapping points of community interaction.
Conceptualizing and crafting the main-game campaign story, characters, and dialogue.
Organically capturing and expressing the humor of the project’s creators, core team, and community.
Establishing a cadence in which our community actively shapes and influences their storylines within AdWorld’s broader narrative and themes, maintaining story cohesiveness.
Leading Writers’ Room table-reads and providing art direction as it pertains to the written content.
Design:
Top-level game design, mechanics, and systems design.
Creating design documents, schematics, and reference imagery.
Developing gameplay that honors storytelling intentions, ensuring narrative-mechanic harmony.
Setting:
"AdWorld has evolved into the largest social hub and marketplace in existence. Players create an account, known as an AdCitizen, and step into humanity's new reality—"the next-gen destroyer” and magnum opus conceived by tech icon Walter Senior, the visionary founder of WIDE Zaibatsu."
The story is set in a dystopian, brutally glitchy, consumerist hellscape dominated by absurdist advertising, flex culture, and corporate warfare. This virtual world is built on an ancient coding language, which reveals itself to have dark, supernatural powers.
Tags:
Futurist, Cyberpunk, Techno-Mysticism, Glitchcore, Post-Apocalyptic
Story:
The story of AdWorld follows the journey of 0Sentinel, a legendary crew of digital outlaws forced to rebuild their reputation after a monumentally disastrous heist gone wrong. As they pull off adrenaline-fueled heists and battle rival factions beyond the borders of ‘AdWorld,’ they uncover an evil plot that threatens the very fabric of their digital world. Corporate espionage collides with supernatural AI, and 0Sentinel must rise from heisters to heroes in order to save both players and sentient AI alike.
Tone:
A special blend of sincerity and satire. We’re aiming for an honest, loving artistic homage to the comps mentioned below and the community we formed within, while also taking jabs at “tech-bro” culture and marketing inundation.
AdWorld is irreverent, darkly comedic, a little horny, and wholesome—like a group hug after a near-death experience.
Comps:
AdWorld draws inspiration from Digimon (classic Isekai), Summer Wars, Yu-Gi-Oh, Akira, Codename: Kids Next Door, the 3D Sonic games era, Resident Evil, Tekken, Bionicle, early 2000s Adult Swim, Gorillaz, and obscure MMOs like Dream of Mirror Online.
Lore Drops:
While players believe AdWorld to be a product of WIDE Zaibatsu, created by its founder Walter Senior and iconic pop star-turned-archaeologist GammaRhythm, the truth is far darker and more complex.
GammaRhythm discovered an ancient coding language at a lab ruin in Sédha Point, South Africa, and named it SpiritTxt. The language is classified as a 'dark technology,' and Gamma is invited to participate in the Global Military's research program, Initiative B36: 'Convergent Border Acceleration & Re-Imagination,' at the Hattori Bunker in Japan. There, Gamma works alongside the Head of Defense, Noptez Atomic, and WIDE Zaibatsu’s Walter Senior. Their task is to learn how to program in SpiritTxt using a military-seized item—another 'dark technology' they call the 'SpiritPanel...'
Chunks of AdWorld's true inception are revealed through a collection of notes inspired by survival horror games, presented from the perspectives of the Hattori Bunker characters working on the SpiritPanel.
Players acquire these notes by participating in ARG scavenger hunts through Discord and social media, as well as exploring the code and files behind AdWorld's character creator.
Our community shares the bits of lore they unlock, and together, they begin to piece together AdWorld's history leading up to the upcoming rhythm game.
Process:
The initial writing process for our "notes" was traditional: we’d generate ideas and beats as a group.
I would jot down the events of AdWorld, from "Gamma’s SpiritTxt discovery" to "AdWorld’s launch," in a bullet-point list or story skeleton.
Then, I’d identify the characters best suited to communicate each event on the list.
Each event would be told from the perspective of its assigned character through classic game notes.
It was crucial for each character’s voice to be distinctive. For example:
Noptez's notes were stylized as succinct military reports, providing readers with more insight into Global Military operations.
GammaRhythm’s notes were stream-of-consciousness diary entries.
Walter Senior’s notes were company email correspondence, offering readers visibility into WIDE Zaibatsu.
I ensured that every note expanded the world, introduced characters, and set up unresolved plot points (unclosed loops) for narrative payoff in the main story.
I was responsible for creating an initial schedule and timeline for our lore drops, optimizing excitement around animation releases, events, and physical product drops.