Infinite Jonathans: The Card Game


 
 

During development on Infinite Jonathans, I assisted in landing a licensing deal with AdMagic’s Breaking Games to adapt elements of the Jonathans IP into a physical card game, in the party genre.

See Infinite Jonathans digital game here for full context.


My Role:

  • Conceive and write the game’s stories, characters & events.

  • Writing funny flavor text & game dialogue.

  • Curating characters and events from the digital game to appear as cards.

  • Work with the illustration team.

    • Direct character designs.

    • Direct visual congruence between the digital & physical game.

  • Develop early prototypes and testing.

  • Iterate on gameplay mechanics.

  • Writing copy for pitch materials.


The Card Game Tutorial

Inside The Box

Developed with:

 
 

Infinite Jonathans in stores!

My name credited on game box and booklet

A full-circle moment that never got old. When I first started my career as a writer, refining my skills, and getting my first articles published — I did it all from a Barnes & Noble cafe.

Barnes & Noble on 86th and Lex (relocated to 87th & 3rd) was my safe space and library for pop literature. I'd read tons of manga and every comedian/indie icon's essay collection — the Watskys and B.J. Novaks. I'd always say, "One day, my work will be displayed here and catch the eye of another kid starting their creative journey."

Seeing something I wrote on the shelves at Barnes & Noble, a real physical product in a box with characters I came up with and my name on it, was hands down one of the coolest feelings ever.


Example of an Infinite Jonathans card adapted from digital game’s story:

 

One of the story paths in Infinite Jonathans sees Jonathan become a stockbroker — above is how the arc appears in the digital mobile game.

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The same moment from the stockbroker’ arc as a playing card.


The card game is marketed to a younger audience than the digital game, so a significant consideration in the curation process was selecting from the more family-friendly moments in the digital game and adjusting some of the captions/character names appropriately.


Early cards, game mat and box prototypes


They say you gotta play the cards you’re dealt, and you just got dealt a killer hand!