Kase & Thyme: The Manor Rouge
During my time at Simple Machine, I wrote and illustrated Kase & Thyme: The Manor Rouge, a branching narrative, interactive visual/graphic novel for iOS.
Join the fiery detective duo and lovers, Kase & Thyme, as they uncover the spooky and bloody events at The Manor Rouge and attempt to find a missing boy with extraordinary powers from the village of Nidum Tumm.
Darkly comedic and inspired by classic, cheesy B-horror films and Survival Horror games like Resident Evil, Silent Hill, Outlast, and FAITH: The Unholy Trinity.
My Role:
Develop the overall narrative direction and voice of the project.
Conceive and write the core story, characters, and dialogue.
Write a non-linear narrative where player choices alter the story path.
Learn to use in-house visual novel mapping tools (Twine/Ren’Py contemporaries).
Develop the overall visual and art direction.
Illustrate and texture all of the visual novel’s art.
Prepare a public build for release by Halloween.
Watch: Playthrough Highlights
Process:
The original prompt was to create a series of horror adventures for detective characters “Justin Case” and “Justin Time” (a play on “just in case” and “just in time”), each named after their main trait. One is always over-prepared, while the other arrives just in the nick of time.
The first phase involved developing the characters and their chemistry. I explored buddy-cop tropes and ways to modernize them without feeling forced.
Next, I ideated their big case, mapped the endings, and wrote set-pieces that highlighted each character’s gimmick.
Breaking Down Tropes:
Paying homage to classic spooky elements means understanding the core fears behind popular tropes. Spooky mansions or villages evoke seclusion, isolation, and loss of direction. Body horror is an unwanted metamorphosis or forced transformation.
Coolio! We’ve established our precedents: a forced transformation at a secluded area. Now, I can subvert or expand these ideas.
Adding a faction or “chaotic” entity that conflicts with both the protagonists and main antagonists can embroil players in a situation that feels bigger, creating branches in a non-linear story— a rabbit hole of horrors.
Outlining factions and their conflicting needs is one of my go-to strategies for writing intention, foreshadowing, and satisfying payoffs. A great method of doing this, is viewing your characters on a “game board” — draw up your board, the tiles, and important items!
My Game Board:
Protagonists, Kase & Thyme
Wants to find the missing boy Lancel and return him to his mom in the village of Nidum Tumm.
Main antagonists, The Manor’s Cult led by Victor Donovan
Wants some kind of otherworldly transformation.
Metamorphosis gives us imagery of cocoons, chrysalis, insects. You know I had to make ‘em an Insectoid Deity-worshipping cult that transforms themselves into half-Goldblum, half-Fly monsters!
The Manor’s Cult have kidnapped Lancel to use as a host body or cocoon for their God.
'Pheromones Ultro' Research Team
A lab funded by rogue members of The Manor’s Cult, led by a maddened Dr. Bhagwat—this workaholic, obsessed with perfecting 'Ultro,' is also notorious for his lustful, womanizing escapades through Nidum Tumm. His treatment of Lancel as an illegitimate son or a mess to “cover up” might have placed the boy right in the hands of the bug-brain cultists.
‘Pheromones Ultro’ is a mind-altering substance Dr. Bhagwat believes can unlock full human potential and serve as a direct 1:1 line to a higher power. Its scent attracts a rare species of frog, ‘Bufu Amphigus,’ to The Manor.
A mysterious figure, Cashes
Appears interested in stealing some of The Manor Cult’s research for a private buyer, but he might be involved in something far deeper than he’s letting on.