Filmmaking & Animation
WATCH: Digital Filmmaking & Animation Reel
Conceptualization | Director | Cinematographer | Video Editor | Animator | VFX Artist
This reel is narrated. Headphones on. Crank up the 4K.
➜ I’ve thrived in resource-limited, problem-solving environments, pushing projects forward with a strong self-starter mindset.
➜ I conceive and craft screenplays and video scripts from initial story skeleton to final draft, and plan and coordinate principal photography.
➜ Direct and DP, operating DSLRs and beyond.
➜ Final Cut Pro X, Premiere Pro, DaVinci Resolve, CapCut, you name it. I cut with a sharp sense of pacing and emotional storytelling, alongside motion graphics, custom VFX, and experimental animations.
➜ I also handle audio recording and clean-up as part of a full production workflow.
Short Form Video Samples
Conceptualization | Curator | Video Editor | Animator | Motion Graphics | Captions | Graphic Designer | Audio Clean-Up
Short-form sample: Dell Technologies & NVIDIA Present Creator School. Branded content series I created and edited.
Check out this side-by-side to see my process of creating and editing shorts and the scope of enhancements I implement when adapting long-form into short-form (creating clips).
As you can see, I am adept at both producing original video content and adapting existing content for new platforms and trends.
Indie Game Feels (Variety Show)
Conceptualization | Producer | Scriptwriter | Director | Video Editor | Animator | Graphic Designer | Host
I was contracted by All Ages of Geek to create a single-season order of a web series showcasing emerging independent and diverse game developers (international, BIPOC, and LGBTIQA+ creators) and using games as a lens to discuss mental health and build positive relationships with the self and others. I ran all aspects of pre-production/principal photography/post-production.
I received mentorship from Nicholas Veneroso, Academy award-winning and Emmy-nominated Head of Production at DiSorbetto (formerly of Vox Media, Group Nine Media, Jash), on establishing a show format and run-of-show.
Trippy Games with Hamilton Morris
Conceptualization | Producer | Scriptwriter | Director | Video Editor | 2nd Animator | Graphic Designer | Host
An animated video I produced that features acclaimed documentarian, pharmacologist, and chemist Hamilton Morris (Hamilton’s Pharmacopeia, formerly with Vice). In the video, Hamilton analyzes and critiques the depictions of drug usage and drug trips in the medium of video games.
The video exists within a trending genre of internet videos where a notable expert breaks down scenes from popular media and educates the audience on how those scenes typically play out in the real world. Examples include Vanity Fair’s Paleontologist Reviews Dinosaur Movie Scenes and GQ’s Psychiatrist Breaks Down Psychopaths From Movies & TV.
This project, in particular, required me to source and hire 3D modelers working within the “low poly” aesthetic (popularized by the graphical limitations of the first PlayStation), and a 2D pixel artist. I have a strong eye for identifying high-level, aligned talent to execute a project’s exact aesthetic needs and overarching vision.
My own 3D modeling work can be seen below!
3D Animation
“Telesnackinesis” Interstitials Spec
3D Modeling | Animation | Texturing
NYCC “Horror Show” Event Promo Spec
3D Modeling | Rigging | Animation | Texturing
For these two animations, my goal was to achieve a popular aesthetic known as Cel Shading or Toon Shading — most commonly used in anime video game adaptations. The effect makes 3D models appear more flat/closer to a cartoon, while not losing the 3D depth. My results here were effective within the medium of animated video.
Building The Scene In Autodesk Maya
Before Cartoon Texture
I animated the “Roomba” and levitating foods in Maya. For quick customization, I created virtual green screens for the background TV screens. Inspired by Adult Swim and MTV interstitials, and bowling alley animations.
FX Breakdowns
B-Movie Horror, “Creature Features,” and practical special FX lit up every part of my inquisitive, developing mind throughout my childhood. I connected to the DIY spirit these beautifully grotesque images embodied. I have incorporated the genre’s ethos into my “figure it the fudge out” and make-magic-happen filmmaking approach. Every once in a while, one must indulge in the fun of fake blood and a bloody mess.
Safety Space “Room Sickness” Visual FX
Digital FX. I did the tracking & coloring.
I’m particularly proud of the coloring on this.
Safety Space is a short film about AI safe spaces I made as a critique of performative allyship in academic institutions.
“Pen Stab” Practical FX
Practical gore FX/makeup and coloring by me.
From Intrusive Thoughts, an action metaphor for overcoming a mental health spiral.
Demonic Backpack Puppet & VFX
Puppet built by me.
A body-horror expression of navigating surveillance culture and combating racial profiling as an immigrant in America.
Izzy’s “Trash Monster” Costuming & Practical Creature FX
In the third act of my short film Not Safe For Life Cinema, our protagonist Izzy, a workaholic podcast host in denial of her depression, is forced to battle the metaphorical manifestation of her inability to clean her studio: this Trash Monster.
I meticulously built the Trash Monster suit; every piece of garbage on the creature is either an item seen earlier in Izzy’s studio or a reference to previous dialogue, revealing her harmful patterns.
Izzy hosts the podcast NSFL Cinema, a show discussing old Japanese cult horror films, cheesy effects, and other disturbing media. I wanted our monster to fit this same aesthetic. The Trash Monster is primarily inspired by Tetsuo: The Iron Man (1989).