Video Game Writing & Narrative Design


I’ve worked professionally in games and interactive media for over a decade, specializing in crafting non-linear (branching) narratives that feature richly layered, meaningfully inclusive characters.

Character always grounds my genre-melding approach to worldbuilding.

I use sharp, punchy humor and relatable emotional beats to take audiences through an epic range of play — from sheer terror to heartwarming triumphs.

I’m eager to bring these unforgettable moments to your studio's future releases.

Select a project below!


 

EAT THE RICH

SQUISH

INFINITE JONATHANS

INFINITE JONATHANS: THE CARD GAME

RECREYO!

KASE & THYME: THE MANOR ROUGE

POP THE LOCK

HOT ONES (PARODY)

ADWORLD

EXIBITED GAMES

CARD FIGHTER

KILLER HOT POTATO

VARIOUS CASUAL GAMES

UPUPU BIRD NINJA

 

Highlights


Infinite Jonathans

Narrative Designer | Writer | Art Direction


(See full documentation for scope of my role, process, etc.)

About:

A rich branching narrative with over 254 possible story outcomes.

Follow the misadventures of every occurrence of ‘Jonathan’ in the multiverse as they’re thrown into a series of absurd life conundrums. Players decide how Jonathan will deal with his obstacles, altering the story path.

Dev’d during my run as the Narrative Designer at New York-based game studio, Simple Machine. The studio specialized in funny, whimsical IP with accessible casual/arcade play.


Recreyo! (Interactive Animated Show)

Narrative Designer | Scenario Writer


About:

Dungeons & Dragons-style (Choose Your Own Adventure) animated show that places a cast of large internet personalities in bizarre and challenging role-playing scenarios, where they'll need to work together and make a series of tricky, path-altering decisions to survive.

Streaming on:

Rohil scenarios have hit millions of views, and have been sponsored by:

(See full documentation for scope of my role, process, etc.)


Infinite Jonathans: The Card Game

Writer | Art Direction


About:

Party Card Game adapted from the branching narrative digital game above.

Available on Amazon, and in physical stores at:

 
 
 

Developed with:

 

Pop The Lock

Writer | Creative Direction | Brand Voice | QA


About:

Pop The Lock is a casual rhythm game. Players must tap in a perfectly timed sequence to crack the code and “pop the lock.”

30-million+ downloads across IOS and Android.

Pop The Lock 2 featured in App Store’s “New Games We Love” and charted Top #50 in Puzzle Games.

Arcade cabinets across America in Dave & Busters.

 
 

AdWorld

Narrative Designer | Writer | Game Designer


About:

Interactive mixed-media narrative about a fictional MMO, spanning a massively customizable Dress Up Game, Rhythm Game, animated shorts, comics, ARGs and live in-person events.

Hosted 500+ attendee events in NY/LA and live show at:

 
 

Kase & Thyme: The Manor Rouge

Narrative Designer | Writer | Game Designer | Artist


About:

As part of a special Halloween drop at Simple Machine, I created a 90s/early 2000s Survival Horror inspired Choose Your Own Adventure game.

Join the fiery detective duo and lovers, Kase & Thyme, as they unravel the spooky and bloody mysteries of The Manor Rouge, all while racing to find a missing boy with extraordinary powers from the village of Nidum Tumm.


Var. Apple Arcade Games

Narrative Designer | Writer | Playtester


Card Fighter (Development Title)

About:

A turn-based combat and deck-building game.

Build up a rebellion to overthrow the authoritarian regime of ‘DeepVVar’ and redistribute the magical energy source ‘Dharmode’ equitably across the land.


Killer Hot Potato

About:

80s/90s B-Horror inspired Party Survival Horror game.

Escape a deep oily death with your friends.

In early development with Simple Machine for:


Var. Arcade Games

Prototyping | QA | Playtesting



Personal Games & Game Art Installations

Narrative Designer | Writer | Game Designer | Artist | Programmer


About:

Catalog of personal/art games & interactive media projects (VR) which tackle complex topics: Gentrification, Immigration, Surveillance Culture, Body Dysmorphia, Mental Health.

Showcased at Babycastles, Playtech VR Exhibition, Playcrafting, Microsoft NYC Game Expo.


Let's make someone’s all time favorite game!