Video Game Writing & Narrative Design
I’ve worked professionally in games and interactive media for over a decade, specializing in crafting non-linear (branching) narratives that feature richly layered, meaningfully inclusive characters.
Character always grounds my genre-melding approach to worldbuilding.
I use sharp, punchy humor and relatable emotional beats to take audiences through an epic range of play — from sheer terror to heartwarming triumphs.
I’m eager to bring these unforgettable moments to your studio's future releases.
Select a project below!
Highlights
Infinite Jonathans
Narrative Designer | Writer | Art Direction
(See full documentation for scope of my role, process, etc.)
About:
A rich branching narrative with over 254 possible story outcomes.
Follow the misadventures of every occurrence of ‘Jonathan’ in the multiverse as they’re thrown into a series of absurd life conundrums. Players decide how Jonathan will deal with his obstacles, altering the story path.
Dev’d during my run as the Narrative Designer at New York-based game studio, Simple Machine. The studio specialized in funny, whimsical IP with accessible casual/arcade play.
Recreyo! (Interactive Animated Show)
Narrative Designer | Scenario Writer
About:
Dungeons & Dragons-style (Choose Your Own Adventure) animated show that places a cast of large internet personalities in bizarre and challenging role-playing scenarios, where they'll need to work together and make a series of tricky, path-altering decisions to survive.
Streaming on:
Rohil scenarios have hit millions of views, and have been sponsored by:
(See full documentation for scope of my role, process, etc.)
Infinite Jonathans: The Card Game
Writer | Art Direction
About:
Party Card Game adapted from the branching narrative digital game above.
Available on Amazon, and in physical stores at:
Developed with:
Pop The Lock
Writer | Creative Direction | Brand Voice | QA
About:
Pop The Lock is a casual rhythm game. Players must tap in a perfectly timed sequence to crack the code and “pop the lock.”
30-million+ downloads across IOS and Android.
Pop The Lock 2 featured in App Store’s “New Games We Love” and charted Top #50 in Puzzle Games.
Arcade cabinets across America in Dave & Busters.
AdWorld
Narrative Designer | Writer | Game Designer


About:
Interactive mixed-media narrative about a fictional MMO, spanning a massively customizable Dress Up Game, Rhythm Game, animated shorts, comics, ARGs and live in-person events.
Hosted 500+ attendee events in NY/LA and live show at:
Kase & Thyme: The Manor Rouge
Narrative Designer | Writer | Game Designer | Artist
About:
As part of a special Halloween drop at Simple Machine, I created a 90s/early 2000s Survival Horror inspired Choose Your Own Adventure game.
Join the fiery detective duo and lovers, Kase & Thyme, as they unravel the spooky and bloody mysteries of The Manor Rouge, all while racing to find a missing boy with extraordinary powers from the village of Nidum Tumm.
Var. Apple Arcade Games
Narrative Designer | Writer | Playtester
Card Fighter (Development Title)
About:
A turn-based combat and deck-building game.
Build up a rebellion to overthrow the authoritarian regime of ‘DeepVVar’ and redistribute the magical energy source ‘Dharmode’ equitably across the land.
Killer Hot Potato
About:
80s/90s B-Horror inspired Party Survival Horror game.
Escape a deep oily death with your friends.
In early development with Simple Machine for:
Var. Arcade Games
Prototyping | QA | Playtesting
Personal Games & Game Art Installations
Narrative Designer | Writer | Game Designer | Artist | Programmer




