Video Game Writing & Narrative Design


 
 

I specialize in crafting non-linear narratives featuring richly layered, meaningfully inclusive characters.

These characters ground my genre-melding approach to whimsical worldbuilding in sharp, relatable humor and captivating emotional beats, offering players an epic range from sheer terror to heartwarming triumphs. I’m eager to bring these unforgettable moments to your studio's future releases.

I've got you covered on the “Awww's,” “Oooh's,” “Oh?’s”, and “Arrggaghh!?'s.”

Select a project below!


 

Highlights


Infinite Jonathans

Narrative Designer | Writer | Art Direction


(See full documentation for scope of my role, process, etc.)

About:

A rich branching narrative with over 254 possible story outcomes.

Follow the misadventures of every occurrence of ‘Jonathan’ in the multiverse as they’re thrown into a series of absurd life conundrums. Players decide how Jonathan will deal with his obstacles, altering the story path.

Dev’d during my run as the Narrative Designer at New York-based game studio, Simple Machine. The studio specialized in funny, whimsical IP with accessible casual/arcade play.


Recreyo! (Interactive Animated Show)

Narrative Designer | Scenario Writer


About:

Dungeons & Dragons-style (Choose Your Own Adventure) animated show that places a cast of large internet personalities in bizarre and challenging role-playing scenarios, where they'll need to work together and make a series of tricky, path-altering decisions to survive.

Streaming on:

Rohil scenarios have hit millions of views, and have been sponsored by:

(See full documentation for scope of my role, process, etc.)


Infinite Jonathans: The Card Game

Writer | Art Direction


About:

Party Card Game adapted from the branching narrative digital game above.

Available on Amazon, and in physical stores at:

 
 
 

Developed with:

 

Pop The Lock

Writer | Creative Direction | Brand Voice | QA


About:

Pop The Lock is a casual rhythm game. Players must tap in a perfectly timed sequence to crack the code and “pop the lock.”

30-million+ downloads across IOS and Android.

Pop The Lock 2 featured in App Store’s “New Games We Love” and charted Top #50 in Puzzle Games.

Arcade cabinets across America in Dave & Busters.

 
 

AdWorld

Narrative Designer | Writer | Game Designer


About:

Interactive mixed-media narrative about a fictional MMO, spanning a massively customizable Dress Up Game, Rhythm Game, animated shorts, comics, ARGs and live in-person events.

Hosted 500+ attendee events in NY/LA and live show at:

 
 

Kase & Thyme: The Manor Rouge

Narrative Designer | Writer | Game Designer | Artist


About:

As part of a special Halloween drop at Simple Machine, I created a 90s/early 2000s Survival Horror inspired Choose Your Own Adventure game.

Join the fiery detective duo and lovers, Kase & Thyme, as they unravel the spooky and bloody mysteries of The Manor Rouge, all while racing to find a missing boy with extraordinary powers from the village of Nidum Tumm.


Var. Apple Arcade Games

Narrative Designer | Writer | Playtester


Card Fighter (Development Title)

About:

A turn-based combat and deck-building game.

Build up a rebellion to overthrow the authoritarian regime of ‘DeepVVar’ and redistribute the magical energy source ‘Dharmode’ equitably across the land.


Killer Hot Potato

About:

80s/90s B-Horror inspired Party Survival Horror game.

Escape a deep oily death with your friends.

In early development with Simple Machine for:


Var. Arcade Games

Prototyping | QA | Playtesting



Personal Games & Game Art Installations

Narrative Designer | Writer | Game Designer | Artist | Programmer


About:

Catalog of personal/art games & interactive media projects (VR) which tackle complex topics: Gentrification, Immigration, Surveillance Culture, Body Dysmorphia, Mental Health.

Showcased at Babycastles, Playtech VR Exhibition, Playcrafting, Microsoft NYC Game Expo.


Let's make someone’s all time favorite game!