Video Game Writing & Narrative Design


I’ve worked professionally in games and interactive media for over a decade, specializing in crafting non-linear (branching) narratives that feature richly layered, meaningfully inclusive characters.

Character always grounds my genre-melding approach to worldbuilding.

I use sharp, punchy humor and relatable emotional beats to take audiences through an epic range of play — from sheer terror to heartwarming triumphs.

I’m eager to bring these unforgettable moments to your studio's future releases.

Select a project below!


 

EAT THE RICH

SQUISH

INFINITE JONATHANS

INFINITE JONATHANS: THE CARD GAME

RECREYO!

KASE & THYME: THE MANOR ROUGE

POP THE LOCK

HOT ONES (PARODY)

ADWORLD

EXIBITED GAMES

CARD FIGHTER

KILLER HOT POTATO

VARIOUS CASUAL GAMES

UPUPU BIRD NINJA

 

Highlights


See full documentation for scope of my role, process, etc.

Infinite Jonathans

Narrative Designer | Writer | Art Direction

About:

A rich branching narrative with over 254 possible story outcomes.

Follow the misadventures of every occurrence of ‘Jonathan’ in the multiverse as they’re thrown into a series of absurd life conundrums. Players decide how Jonathan will deal with his obstacles, altering the story path.

Dev’d during my run as the Narrative Designer at New York-based game studio, Simple Machine. The studio specialized in funny, whimsical IP with accessible casual/arcade play.


See full documentation for scope of my role, process, etc.

Recreyo! (Interactive Animated Show)

Narrative Designer | Scenario Writer

About:

Dungeons & Dragons-style (Choose Your Own Adventure) animated show that places a cast of large internet personalities in bizarre and challenging role-playing scenarios, where they'll need to work together and make a series of tricky, path-altering decisions to survive.

Streaming on:

Rohil scenarios have hit millions of views, and have been sponsored by:


Infinite Jonathans: The Card Game

Writer | Art Direction

About:

Party Card Game adapted from the branching narrative digital game above.

Available on Amazon, and in physical stores at:

 
 

Developed with:


Pop The Lock

Writer | Creative Direction | Brand Voice | QA

About:

Pop The Lock is a casual rhythm game. Players must tap in a perfectly timed sequence to crack the code and “pop the lock.”

30-million+ downloads across IOS and Android.

Pop The Lock 2 featured in App Store’s “New Games We Love” and charted Top #50 in Puzzle Games.

Arcade cabinets across America in Dave & Busters.

 
 

AdWorld

Narrative Designer | Writer | Game Designer

About:

Interactive mixed-media narrative about a fictional MMO, spanning a massively customizable Dress Up Game, Rhythm Game, animated shorts, comics, ARGs and live in-person events.

Hosted 500+ attendee events in NY/LA and live show at:

 
 

Kase & Thyme: The Manor Rouge

Narrative Designer | Writer | Game Designer | Artist

About:

As part of a special Halloween drop at Simple Machine, I created a 90s/early 2000s Survival Horror inspired Choose Your Own Adventure game.

Join the fiery detective duo and lovers, Kase & Thyme, as they unravel the spooky and bloody mysteries of The Manor Rouge, all while racing to find a missing boy with extraordinary powers from the village of Nidum Tumm.

See documentation!


Let's make someone’s all time favorite game!