Professional Video Editing Services — Availability Open!
Bringing real creativity back to “content.”
My mission is to turn passive viewers into an active community.
Rate Sheet & Example Edits Below
Samples:
Short-form sample: Dell Technologies & NVIDIA Present Creator School. Branded content series I created and edited.
Long-form sample: Highlights from anime and pop-culture comedy YouTube channel, 3RD IMPACT. Millions of views generated.
Cutscene I edited for a video game being developed at Free Lives. Cutscenes are the short story animations between the gameplay.
Interview Sample: Game developer interviews/convention recaps for All Ages of Geek YouTube channel with 100k+ subscribers.
Lore:
Award-winning editor with 10+ years of professional experience.
Created content for companies including Dell Technologies and VIZIO, as well as Emmy-winning creators and large YouTubers.
Integrated creator ad reads for subscription services like Factor, Lingopie and FlexiSpot.
Been in the game so long that before focusing on editing, my personal YouTube channel was featured in Seventeen Magazine back in 2012.
What I Do Better:
Quickly build a strong understanding of co-hosts’ chemistry and how to best emphasize the relatability and comedy within their dynamic.
Seamlessly sync with the client’s unique personality and relationship to their community. Able to run with and expand on inside lore and recurring bits.
Create standout experimental animations and VFX for more artistic projects (e.g., music videos).
Deliver engaging animations and basic motion graphics for more standard content.
Cut with a fully honed, intuitive sense of pacing.
Craft impactful emotional journeys.
I’ll cut through the AI-slop and oversaturated editing clichés.
More Samples
Check out this side-by-side to see my process of creating and editing shorts/clips and the scope of enhancements I implement when adapting long form content.
Project sizzle reel created for Giant Sword video game studio.
Indie Game Feels is a gaming news and review show I hosted and edited. On this project, I received mentorship from Academy Award Winning producer, Nicholas Veneroso.
Gameplay trailer I cut for the video game, SQUISH.










