Hello, I’m Rohil.*

 

*Meticulously crafted professional persona.

 

I’ve worked on a wide variety of creative projects for the world’s biggest brands!


Previously on “Rohil Monetizes His Childhood Dreams…”


Narrative Design (Interactive Media)


Video games, visual novels, and shows — all delivering mega doses of humor and badassery to unlock the inner visionary in every player.

I’ve crafted spectacular, meaningfully inclusive nerd-worlds with:

Free Lives

Giant Sword Games

Clockwork Acorn

Simple Machine Games

Breaking Games

Apple Arcade

Recreyo! Animated Series


Writing & Entertainment Journalism


I provide humorous coverage on the latest happenings within the intersections of art and technology, and in-depth interviews with the entertainment industry’s most acclaimed innovators. Published in:

Hyperallergic

All Ages of Geek

The Huffington Post

Yahoo! News

Worked / coordinated with (in an official press capacity):

TOHO/Godzilla

Warner/Max

Apple TV+

The Eric Carle Museum of Picture Book Art


Marketing Design & Content Creation


If you’re looking for a full-scope Content Creator, from ideation to upload, I utilize my award-winning filmmaking and video editing skills to expeditiously script, shoot, edit a diverse range of videos, podcasts, live show graphics, digital ads, and branded content bangers.

Dell Technologies

NVIDIA

BroadbandTV


AMC Networks

Roku Channel

VIZIO

 
 

Hear it from industry legends:

Rohil’s writing stands out for its simultaneous combination of two seemingly unconnected qualities: 1) wry humor and biting political satire; and 2) a genuine sensitivity for vulnerable people who may feel on the margins of society. This juxtaposition enables him to establish unforgettable settings and scenes ripe with human impact.
— DALIA HIERRO, Head of Product Development, LEGO, NBCUniversal, and Bethesda Softworks
Mr. Aniruth was a stand-out during my tenure at HuffPost for his ability to deliver such goods quickly, with little guidance, and with a unique perspective resulting from his culturally diverse background. These are talents that cannot be taught, and are, frankly, dream qualities to find in any collaborator. To say Rohil was an asset to our team would be an understatement. He was essential both in terms of the quality of work produced and being an inspiring role model for other creators.
— LONNIE NADLER, Inflexion Games (Nightingale), Ubisoft, Marvel Comics (Guardians of the Galaxy)
I’ve taught at Parsons since 1986 and rarely have I come across an individual with such a facility for dynamically visualizing their story ideas. From the beginning Rohil’s work evinced a distinctive style. His work was often inspired by classic game design and was smart, funny and visually inventive. To boot he produced more than anyone in that class. He was exceptionally prolific. Rohil’s independent films make use of discontinuous editing techniques and blends of animation, music, visual audio effects to comment on the internal emotional state of his characters. These techniques are integral to the narrative. Rohil’s work taps into a long tradition of experimental film making, going back to the silent era, that seeks to expand the viewer’s experience of film narrative through the use of a kaleidoscopic mix of visual and audio strategies.
— NINO MENDOLIA, CGI and 3D Animation Lecturer, Parsons School of Design

Let's craft your community's next beloved stories and empowering products!

Get in touch here to Create with Rohil.