Caz & The Bag
Original concepts, imagery, and written content © Rohil Aniruth & Thribing Games, 2023-2026. All rights reserved.
Illustrations by Tineyy Arts, property of Rohil Aniruth & Thribing Games.
A episodic branching visual novel about international students for PC, set for release in 2026.
This project is an expression of my international student experiences in New York, the fears, discourse, and laughs my community shared, and how we navigated immigration, built a home, and lived under extreme surveillance.
The game sees the player effectively organizing protest movements and dismantling mecha-ICE while uncovering a horror-mystery.
“Guess I’m On My Desi Heather Mason Arc…”
Caz loses her lucky JanSport during a flash grenade assault at a protest. One day, the backpack mysteriously turns up at her front door.
Caz tentatively approaches, and the backpack latches around her, warping into a demonic parasite, refusing to let go.
The possessed JanSport's magical ability is to constantly and rapidly generate illegal items inside it, from hard drugs to firearms.
In a world where Caz's nationality and skin already put her under scrutiny and at the mercy of "random security checks," Caz is forced to fight her way through a paranoia-fueled nightmare to unlatch the backpack and avoid deportation or worse.
Early Visual Novel Test Builds
My Role:
Conceive and write the game’s stories, characters & events.
Plotting/mapping and maintaining a branching narrative.
Writing game dialogue.
Art direction, character design.
First Things First…
My process started out with an in-depth series of interviews with immigrants of every status, including international students, H1-B and O-1 visa holders, and even several immigration lawyers.
The goal was to sync up on the collective feelings and identify the diverging paths of our community.
Importantly, chatting with movement organizers and studying protests around the world, history, and archived resistant art was critical in understanding what meaningful activation is and what is performative i.e. simply borrowing the aesthetics of protest.
I didn’t want this story to singularly represent me or feel monolithic or cartoonish in its political representation, while also maintaining a very clear anti-fascist stance and keeping the politics of the protagonists aligned with my own as the creator.
The “Bag” Origins:
Getting through TSA or customs, or a random bag check in the subway, came up multiple times as a pervading dread.
The barrage of questions framed as if you’re hiding an infected bite during a zombie apocalypse.
Did someone plant something in my bag?
Will these cops just straight up plant something on me?
Will they take my paperwork and lie about errors on it?
And fuck it, what if you are just a 19-year-old exploring your youth and have a little bit of mushrooms on you, or try to finesse a couple beers with the boys? Whether you’re holding anything or not, you’re always thinking about the all-seeing eye. At parties. At protests. Which stations to use. Which apps. Deleting convos. “Problematic” jokes.
Real “cancellation” in the US is deportation.
From the above conversations came the concept for Caz’s backpack, SAIKO BOSU. All those feelings of assumed criminality at airport interrogations and violating bag searches, expressed through body horror, manifested as a demonic backpack that would not unlatch from your shoulders. Above is the practical FX puppet we made as an early test, gauging if people connected to this metaphor through a horror short, and then finding the ideal balance of terrifying creature and odd-couple comedy, i.e., does SAIKO work better as a non-stop yapper edging on the chaos, or as a more sinister, sparse voice implanting dread in Caz’s head?
Concept sketches by Zenakudreamer, property of Rohil Aniruth & Thribing Games.