Caz & The Bag
Original concepts, imagery, and written content © Rohil Aniruth & Thribing Games, 2023. All rights reserved.
Illustrations by Tineyy Arts, property of Thribing Games.
A episodic branching visual novel about international students for PC, set for release in 2026.
This project is an expression of my international student experiences in New York, the fears, discourse, and laughs my community shared, and how we navigated immigration and built a home while navigating extreme surveillance.
The game sees the player effectively organizing protest movements and dismantling ICE while uncovering a horror-mystery.
Caz loses her lucky JanSport during a flash grenade assault at a protest. One day, the backpack mysteriously turns up at her front door.
Caz tentatively approaches, and the backpack latches around her, warping into a demonic parasite, refusing to let go.
The possessed JanSport's magical ability is to constantly and rapidly generate illegal items inside of it, from hard drugs to firearms.
In a world where Caz's nationality and skin already put her under scrutiny and at the mercy of "random security checks," Caz is forced to fight her way through a paranoia-fueled nightmare to unlatch the backpack and avoid deportation or worse.
Early Visual Novel Test Builds
My Role:
Conceive and write the game’s stories, characters & events.
Plotting/mapping and maintaining a branching narrative.
Writing flavor text & game dialogue.
Art direction, character design.
First Things First…
My process started out with an in-depth series of interviews with immigrants of every status including International students, H1-B/O-1 Visa holders, and even several immigration lawyers.
The goal was to sync up on the collective feelings and identify the diverging paths of our community.
Importantly, chatting with movement organizers and studying protests around the world, history, archived resistent art was critical in understading the what is meaningulf activation and what is performative, simply biting the aesthetics of protest.
I didn’t want this story to singularly me or monolithic/cartoonish in political representation, WHILE ALSO, maintaining a very clearly the message of anti-facist stance and keeping the politics protagonists aligned with those of myself as the creator.
The “Bag” Origins:
Getting through TSA/Customs or a random bag check in the subway came up multiple times as a paranoia-feuled nightmare. The barage of questions framed as if you’re hiding an infected bite during a zomie epoolxypse. Did someone plant something on my bag? Will these cops just straight up plant something on me? Will they take my paperwork and lie about errors on it. And, fuck it, what if you are just 19-year-old exploring youth and have a little bit of mushrooms on you or try finesse a couple beers like the boys — whether you’re holding anything or not, you’re always thinking about the all-seeing eye. At parties. At protests. Which stations to use. Which apps. Deleting convos. “Promblematic” Jokes. Real cancelation in the US is a deportation.
From the above conversatins came the concept for Caz’s backpack. SAIKŌ BOSU, all those feelings of assumed criminalry at airport interigiations and violating bag searches, expressed through body horror, manifested as demonic backpack that would unlatch from your back. Above is the practical fx pupper we made as an early test gausing if people connected to this metaphjor thorugh a horror short and then finding the ideal balance of terrifying creature and odd-couple comedy. Does SAIKŌ work better as a non-stop yapper edgign on the chaos, or as a more sinisiter sparse voice implanting dread in Caz’s head.
Concept sketches by Zenakudreamer, property of Thribing Games.